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Projektbeschreibung

libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.

Systemanforderungen

Die Systemvoraussetzungen sind nicht definiert
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2001-01-30 15:13 Zurück zur Release-Liste
1.5

Die Lizenzierung wurde eine doppelte MPL / GPL-Lizenz geändert. Eine Funktion wurde hinzugefügt, um links oder rechts zu laden Kanal. Eindeutige ID Generation wurde hinzugefügt, um einzelne Sound-Samples zu kontrollieren.
The licensing was changed to a dual MPL/GPL license. A function was added to load left or right channel only. Unique ID generation was added to control individual playing samples.

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